Tech07:40 · 1h ago

Razer Acquires Streaming Platform StreamElements to Prevent Collapse

Calcalist
Translated & summarized from Calcalist by baba
The story · English

Razer, the global gaming and peripherals giant, announced the acquisition of most assets of the streaming and creator platform StreamElements. This deal follows months of severe financial turmoil for StreamElements, including extensive layoffs and a real threat of bankruptcy. StreamElements had served millions of content creators worldwide for years, offering end-to-end streaming solutions on platforms like Twitch, YouTube, and Facebook Gaming, including chatbots, visual overlays, real-time alerts, monetization tools, and sponsorship management.

Founded in 2017 by Ram Sherman, Or Priel, Doron Nir, and Gilad Allush, StreamElements reached its peak in 2021 by raising approximately $100 million in a Series B round led by SoftBank Vision Fund 2, with total funding exceeding $111 million. Despite this substantial capital and a broad user base, the company faced operational and financial challenges in recent years, including declining revenues and rising expenses, which led to a survival struggle.

In the months before the acquisition, StreamElements conducted painful rounds of layoffs and urgently sought a strategic buyer to avoid collapse. Industry reports indicate the purchase price was significantly lower than the total venture capital invested, marking it as a rescue deal. Part of the acquisition funds will be allocated to settling outstanding debts and payments owed to content creators and streamers, while the former parent company, Live Momentum, will remain responsible for past liabilities.

Razer stated that StreamElements’ platform will continue operating normally, maintaining its core tools free for the streaming community. Going forward, Razer plans to integrate its advanced lighting technology (Razer Chroma) and payment and rewards services (Razer Gold & Silver) into the platform. This acquisition represents a strategic expansion for Razer beyond hardware into software and services aimed at the global streaming community.

Read the original at Calcalist
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